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Re: [Gnash-dev] script to activate port

From: Markus Gothe
Subject: Re: [Gnash-dev] script to activate port
Date: Wed, 30 Aug 2006 14:20:56 +0200
User-agent: Thunderbird (X11/20060819)

I think this is feasible, speed should not be an issue with a decent
computer according to my benchmarks: It utilies 2% of my 1.8GHz Athlon
CPU, but *sigh* 20-30% of the 512MB RAM whilst playing elvis.swf.

However this will change to the better during development and as it get
stable the compiler can do a better job optimizing the code.

At the moment I'd not be concerned about speed (however there are
reports about gnash eating 100% of the CPU), the big problem is (from my
point of view) unstability issues.

I think this is a good approach and one of the purposes of a free
software flash player... I'm also interested in which kind of Operating
System you are using in your research, since it is quite easy under a
Unix /dev-filesystem to send commands to various devices.


Jan Kremlacek wrote:
> Hello,
> I am  electrophysiologist working in vision. One of the major issues in
> all our experiments is stimuli design. Just now I am looking for a
> suitable design tool to make animations and sychronise by them external
> device for recording electroencefalographic activity. The flash seems to
> be quite OK with the design, but there is restriction. It has not any
> possibility how to activates local ports - to send a trigger (when
> something happen on the screen).
> I hope that the Gnash can do it for me - I mean, that I could write a
> handle (in Gnash) for a custom function(in flash script), which will be
> interpreted by the Gnash and send a command to LPT.  Important is also
> speed - I should be able to make synchronized within a frame  (Fh>=60Hz).
> Because I am not so skilled in the this field I would like to ask you
> for comments and opinions. Can it be possible?
> Thank you in advance
> JAn
> _______________________________________________
> Gnash-dev mailing list
> address@hidden

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