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Re: [Gnash-dev] Fast, high-quality, platform independent software render
Re: [Gnash-dev] Fast, high-quality, platform independent software renderer for Gnash
Fri, 8 Sep 2006 10:50:11 +0200
On Fri, Sep 08, 2006 at 09:43:07AM +0200, Udo Giacomozzi wrote:
> We'll try to patch Gnash and implement a new architecture so that the
> original shapes are passed to the backend class which then has a
> fallback mechanism (tesselator) available for OpenGL and similar.
I'd see the fallback as a kind of "static" method of the base Renderer
class (or similar approach) that the other renderers would invoke.
> Don't know yet how much modification of existing code this will
> require but it seems not so trivial.
I'm sure it isn't, but worth cleaning up the mess there.
> As soon as the new backend architecture has been implemented I expect
> a working AGG backend relatively soon.
Excellent, thanks !