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[Gnash-dev] does _height work??

From: Udo Giacomozzi
Subject: [Gnash-dev] does _height work??
Date: Tue, 10 Oct 2006 16:18:06 +0200


I just noticed that the implementation of
generic_character::get_height() seems to be wrong:

    virtual float       get_height()
            matrix      m = get_world_matrix();
            float       h = m_def->get_height_local() * m.m_[1][1];
            return h;

    virtual float       get_width()
            matrix      m = get_world_matrix();
            float       w = m_def->get_width_local() * m.m_[0][0];
            return w;
m.m_[x][1] is the rotation and m.m_[x][0] is the scale. So, in theory
get_width() should work as expected but get_height() should return a
wrong value.

Had no time to check this myself. Reading _height in ActionScript
should return a wrong value.

Can somebody check this, please?


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