[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] what is 'klash' ?

From: strk
Subject: Re: [Gnash-dev] what is 'klash' ?
Date: Tue, 31 Oct 2006 16:17:59 +0100

On Tue, Oct 31, 2006 at 08:03:51AM -0700, Rob Savoye wrote:

> > If we plan to allow for multiple GUIs in libgnashgui (and libgnashplayer)
> > we should change the --enable-gui switch to accept a comma-separated
> > list of guis, and update interface of Player to allow setting a 
> > specific GUI for use.
>  We should probably do this, but I think for this release we should just
>  build klash and gtk. Since AGG is now fully functional, I'm debating
> whether we should have the release build with gtk-agg instead of OpenGL.

I'm a supporter of AGG, as it supports more features then ogl (no text
antialiasing problems and proper support for masks). Moreover, it is

>   The bigger problem is that gui/klash doesn't work at all. The
> Qapplication in kde.cpp must be initialized with argc and argv, and
> without that, it never gets the Display right. For the release I'm
> tempted to going back to building plugin/klash/klash instead, and we can
> fix KDE support in CVS later.

Sounds good to me, multiple gui support doesn't seem a "well supported"
feature to have into a release (even if alpha)


reply via email to

[Prev in Thread] Current Thread [Next in Thread]