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Re: [Gnash-dev] what is 'klash' ?


From: Tomas Groth
Subject: Re: [Gnash-dev] what is 'klash' ?
Date: Tue, 31 Oct 2006 20:13:17 +0100 (CET)

--- Rob Savoye <address@hidden> skrev:

> Markus Gothe wrote:
> 
> > Well, OpenGL is for 2D as well as 3D and is hw-driven in both cases if
> > your hw/driver supports it. I can tell that playing elvis.swf on my SGI
> > Octane2 (OGL implemented in the HW, no headers etc...) with AGG takes
> 
>   Most people don't have an SGI Octane2 sitting in their house... :-) We
> need to compare on a standard PC with Nvidia or ATI binary blob drivers
> unfortunately.
> 
> > out; AGG has some aspects that isn't implemented (yet!) in the
> > OGL-backend. But since it seems to me that most of you guys prefer the
> > AGG I think we should make it default (how democratic of me ;-)).
> 
>   Actually the version of AGG in all the distributions is a potential
> show stopper, as we don't want to require anyone to build AGG from
> source to build Gnash. So we're still brainstorming. One big advantage
> OpenGL has is simply that was how the last release went out, so that's
> what people expect.
> 
I'm voting for the OpenGL as default. When playing some swf, like
gangsta_rap_se.swf (google for it), AGG looses the sync/tempo, and i'm on a
core 2 duo! Maybe it's just a bug... But accelerated OpenGL is still my
personal preference over AGG.

cheers,

Tomas





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