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Re[2]: [Gnash-dev] GUI-specific configuration

From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] GUI-specific configuration
Date: Mon, 19 Feb 2007 19:41:48 +0100

Hello Rob,

Monday, February 19, 2007, 7:20:37 PM, you wrote:
RS>   No, I wanted to make the user config file more easily edited by hand,
RS> so I didn't use XML for it. Most normal people find XML too complex and
RS> verbose.

Exactly. And that's why I'm surprised that you're suggesting XML for a
configuration file.

RS> You can look at the and testcases for how to
RS> use XML, plus it follows the Flash spec as well. Basically each node
RS> becomes an object in the Flash VM, which you can walk through using
RS> ActionScript to extract the settings.

Don't understand why you're talking about ActionScript - the GUI is
not related to the VM.

Hmm, I think you confused something. :)
The configuration file we're discussing is *completely* unrelated to
the movie. The movie may be some .swf file downloaded from the net and
*not* specifically designed for Gnash. However, for the player to work
correctly, some additional configuration is needed to support the
hardware. This is something the user has to do - just like he has to
configure it's X server.

RS>   Since I think you're embedded Gnash onto your own hardware,
RS> using an extended Gnash is totally acceptable, so just reading a simple
RS> file of any kind would work.

I basically agree with you, but the FB GUI is not an extension - it's
a choice.

RS>   This is one of the main reasons I added the File I/O extension. For
RS> embedded platforms, better access to the hardware makes total sense as
RS> long as you can do it in a secure manner.

Fully agree! I'm happy you made this extension, as otherwise I would
have to do it :) I'm missing functions like rename(), though.

Using files is the most simple and effective way to talk to the rest
of an embedded system. As for compatibility, is there a way to detect
if the file I/O extension is available?


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