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Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performanc


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem)
Date: Tue, 8 May 2007 13:32:58 +0200

Hello zou,

Tuesday, May 8, 2007, 11:19:38 AM, you wrote:
zl> When executing tag PlaceObject, if the depth is already occupied,  no
zl> new instance will be created in current implementation. see flag
zl> "replace_if_depth_is_occupied" in
zl> sprite_instance::add_display_object(), sprite_instance.cpp. I'm trying
zl> this way now.

Play the attached movie with current Gnash CVS version. You'll see
continuously trace() messages coming from the sprite, while it should
appear only once.

The sprite contains only one frame and the root movie loops between
frames 10 and 4 which don't contain any PlaceObject nor something
similar.

So, what you're saying is not correct...

Udo

Attachment: singleframe.swf
Description: application/shockwave-flash


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