[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] opengl->agg?

From: Martin Guy
Subject: Re: [Gnash-dev] opengl->agg?
Date: Tue, 8 May 2007 13:02:03 +0100

2007/5/8, Udo Giacomozzi <address@hidden>:
(except if you have no MMU).
MMU? Hunh? FPU?
BTW do we have an idea how fpu-intensive AGG is?
I know mad is famed for being fast on integer machines

I see more potential in improving invalidated bounds calculation since
AGG currently is very busy doing useless work (see gotoAndPlay thread).

Like you, I suspect it is more to do with the way we use AGG than agg itself.
I know that our handling of cairo is pessimal. swfdec uses cairo and
run like a train whereas ours bloats immensly on many small objects.
I hope you didn't use the cairo code as your pattern for the agg renderer! :)


reply via email to

[Prev in Thread] Current Thread [Next in Thread]