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[Gnash-dev] Improving AGG performance

From: Udo Giacomozzi
Subject: [Gnash-dev] Improving AGG performance
Date: Wed, 9 May 2007 11:19:31 +0200

There has been some discussion about improving AGG performance (even
if it's not relevant for the upcoming release). I think much time is
also spent when copying the offscreen buffer to the screen.

Remember for the GTK GUI we *always* render in RGB24 pixel format and
the X server (or GTK? whatever..) translates this to the screen pixel
format. For example, if you run in a 32 bit mode, this involves
translation of each single pixel (bad). Don't know what happens if you
are already in 24 bit mode.

Anybody knows other methods to put a large chunk of image data to the
screen (something like DirectX)? Curious..


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