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Re: [Gnash-dev] cross compile gnash for imx31

From: Daniel Amor Martín
Subject: Re: [Gnash-dev] cross compile gnash for imx31
Date: Mon, 31 Dec 2007 13:39:05 +0100
User-agent: Thunderbird (Windows/20071031)

I just atarted investigating and it seems that OE has optimizing for size as default, so I will mess around with this in order to extract as much speed as possible.

Another problem may be that I have 16bpp color space in my device, so maybe this is slowing down the rendering.

Udo Giacomozzi escribió:
Hello Daniel,

Monday, December 31, 2007, 12:08:53 PM, you wrote:
DAM>  I compiled gnash with FPS debug support and got 50fps, I assume this to
DAM> be a good figure, I'll try compiler optimizations.

Well, I get about 75 fps average at 800x600 (32bpp) using a Geode
800LX (500MHz). I never had a OE in my hands.

I was talking about compiling Gnash optimized for speed, altough my
build just uses generic 486 optimizations (not specifically building
for Geode), so there may still be some room for improvement.


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