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Re[2]: [Gnash-dev] About Buttons
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-dev] About Buttons |
Date: |
Tue, 15 Apr 2008 13:08:15 +0200 |
Hello Sandro,
Tuesday, April 15, 2008, 12:16:47 PM, you wrote:
>> SS> - Not currently active characters are still advanced. So if
>> SS> a sprite active on mouse over consists of a moving thing,
>> SS> the thing would keep moving while still not visible, and
>> SS> all frame actions of that character would still be executed
>> SS> (would that be correct?).
>>
>> Can you check this with P.P.?
SS> Eh, need a test for this. I'm just saying that this is what Gnash
SS> does (still advances them).
That's what I meant, a test ;-)
SS> In the current timeline design the ::advance step is not done on the
SS> stage tree but on a global list of "live" characters.
Interesting. I guess this is documented in the Wiki? Anyway, just a
quick question: How is the correct advance() order ensured in that
list? I'm sure it makes a big difference if one character is advanced
before the other..
SS> You sure ? Isn't it just the HIT area so taht you can have
SS> an invisible "alone" around the button representing its hit area ?
Yes, you're right, I was a bit confused... ;-)
SS> See testsuite/misc-ming.all/ButtonEventTest.{c,swf}.
SS> The HIT character should be a black square...
Will check it when building finishes (half an hour or so).
Udo