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Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac

From: Michael Brancato
Subject: Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue?
Date: Thu, 12 Jun 2008 20:23:17 -0400
User-agent: Thunderbird (Macintosh/20080213)

Bastiaan Jacques wrote:

On Thu, 12 Jun 2008, Michael Brancato wrote:

../server/shape.h: In member function 'void gnash::Path<T>::transform(const gnash::matrix&) [with T = int]':
render_handler_ogl.cpp:1504:   instantiated from here
../server/shape.h:536: error: no matching function for call to 'gnash::matrix::transform(gnash::geometry::Point2d<int>&) const' ../server/matrix.h:139: note: candidates are: void gnash::matrix::transform(gnash::point&) const ../server/matrix.h:145: note: void gnash::matrix::transform(gnash::point*, const gnash::point&) const ../server/matrix.h:151: note: void gnash::matrix::transform(gnash::geometry::Range2d<float>&) const

This is because of recent changes in the Matrix class. CC: zou.


Thanks for the note, Bastiaan. I was able to verify build seems to fail on other platforms besides Darwin as well.

Mike Brancato, CISSP

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