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Re: [Gnash-dev] question: sound handling in Gnash development

From: Hong Yu
Subject: Re: [Gnash-dev] question: sound handling in Gnash development
Date: Mon, 24 Nov 2008 15:31:24 +0800
User-agent: Thunderbird (X11/20080925)


Thanks for your suggestion!

Recently we tried to port gnash-0.8.4 to arm platform but failed, because 128MB memory limit on arm could not support gnash-0.8.4's run. We then used 'valgrind massif' to obtain gnash-0.8.4's memory profile and found that gnash-0.8.4's audio handling in libmedia component contributed much to the high memory requirement at the beginning of gnash-0.8.4's run. But gnash-0.8.2 does not have the problem and can run on arm with 128MB memory limit.

Therefore we think if it possible to mix the good parts of gnash-0.8.4 and gnash-0.8.2's audio handling in libmedia, that gnash-0.8.4's audio has less bugs and gnash-0.8.2's audio needs less memory? How would you like it?

Best regards,

Hong Yu

strk wrote:
On Mon, Nov 24, 2008 at 02:52:40PM +0800, Hong Yu wrote:

I have briefly read through Gnash's development source, and noticed some differences from gnash-0.8.4 in the libmedia component. Is it the plan that you are making another major change about audio handling, and may even get rid of sdl_sound_handler? Thanks!

The major change is aimed at better modularization.
It is already possible to implement an alternative to SDL
for sound handling, just nobody is currently working on it.
What would you like to use as an interface to system audio mixer ?


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