0.8.3 was not using the MediaHandler design, right ?
Did you overload NetStream ?
Yes, I also tried doing the same with videodecoder (used to be duplicated code for non steraming media?) but gave up, netstream was what I was really after anyway.
MediaParser is a virtual class, shouldn't be too hard to overload
so to avoid the queues.
The aim has been stability and maintainability of the code, which
has had a long history of instability.
You have to include performance as a target as well. gnash is the only option for arm/mips/whatever doesn't have an adobe solution (today only x86/sparc?). This includes a ton of mobile and embedded applications, and a huge audience worldwide.