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Re: [Gnash-dev] About the gnash openGL

From: Bastiaan Jacques
Subject: Re: [Gnash-dev] About the gnash openGL
Date: Sun, 4 Jan 2009 18:32:03 -0800 (PST)
User-agent: Alpine 2.00 (DEB 1167 2008-08-23)

On Mon, 5 Jan 2009, Question wrote:

      I have some questions about gnash & searched over the internet with no
explicit answers, so I'd like to post it here. We'd like to use gnash as our
application's UI layer, but our application is a 3D / Video heavy one, so:
      1. Is it possible to use OpenGL only to render swf using gnash and do
the alpha blending with our 3d animations / video?

Are you talking about integrating Gnash OpenGL rendering in your own
OpenGL window?

I think it would be easiest to integrate Gnash into an existing OpenGL
application using the AGG backend, which produces an image buffer which
can simply be blitted using glDrawPixels (for example) into your existing
OpenGL scene. You could of course use the Gnash OpenGL backend, which I
think would be a bit harder, but it might be worth it in your case for
performance reasons.  Either way, you'd be extending Gnash.



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