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Re: [Gnash-dev] Gnash on Windows Mobile

From: Rob Savoye
Subject: Re: [Gnash-dev] Gnash on Windows Mobile
Date: Mon, 02 Feb 2009 11:51:54 -0700
User-agent: Thunderbird (X11/20090105)

Jean Baro wrote:

> We were relying  on FP7 for PPC for rendering the UI in an
> application we are creating (CF C#), but we have problem with
> licensing Flash Player. Has Gnash already been ported to WM 5.0?

  No, I haven't even tried, mostly focusing on embedded linux devices.
We do have win32 support, but I thought the windows mobile API wasn't
the same. We typically have been using GTK on win32, and not the native
gui, but for a UI, you don't really need the gui.

> What about performance? The hardware is fairly powerful, FreeScale
> 520Mhz, 64MB

  You'd likely have problems doing streaming video (youtube) with only
64M, most of my hardware has 128M, so I'd have to test. Gnash already
supports the PPC, big or little endian, 32 or 64 bit. Do you have any
hardware accelerated graphics (opengl) or hardware video decoding
support ? Framebuffer or bitmapped screen ?

        - rob -

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