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Re: [Gnash-dev] cash for gnash


From: Steve Castellotti
Subject: Re: [Gnash-dev] cash for gnash
Date: Mon, 30 Mar 2009 13:05:38 +1300


    I wanted to write a quick follow-up to this message, thanking everyone who has responded so far. I'm glad to see there's so much interest in helping out!


    Shortly after the original message was posted, a developer was contracted to produce a detailed profiling report around some of the content we have produced internally, exported for SWF v7, but which displayed performance issues or minor visual errors under the latest stable Gnash release.

    We received an excellent and very detailed report which highlighted bottlenecks and provided recommendations which we could directly implement when creating new content with display under Gnash specifically in mind.


    We've since taken this report and ran it past our Creative staff, collecting their thoughts and comments. At the same time we have one of our developers who will now be focused on reproducing the profiling reports for new content on an ongoing basis.


    It is our intention to produce a tutorial for both internal use as well as distribution for the wider Gnash community. So much of Gnash development has been focused on targeting specific websites or Flash components (such as the YouTube player), which makes perfect sense from the perspective of supporting end-users, but little information seems to be available for content producers who which to target Gnash. We are aiming to help fill this gap.


    After the tutorial is released we will start documenting a feature roadmap, which again from the perspective of developing content for display on Gnash, we see as the next steps that would most benefit our goals at the same time as the Gnash community in general.

    We will then target our internal developers to work on those feature (everything to be released back to the project under the GPL of course), and begin contacting potential developers again directly for specific contract work.


    For the few of you whom we didn't get to respond to directly, my apologies!


Cheers


Steve Castellotti
Eyemagnet Limited
New Zealand
www.eyemagnet.com


On Thu, 2009-03-12 at 20:20 +1300, Steve Castellotti wrote:
hey all-


    I'd like to float an idea, see if anyone is interested.

    I'm the technical director for a company called Eyemagnet. We used [almost] 100% Open Source software to create interactive advertising installations and exhibitions. We've done screens at Times Square, texting SMS messages and votes for encore songs at live concerts, motion-detection "games" similar to Eyetoy, and so on.


    The only bit of software we use which isn't Open Source is of course the Adobe Flash Player. We're attempting to fill that gap by helping to contribute to the Gnash project.

    In fact we've started doing that already. A few months back we hired a student worker to help us create a series of plugins and code (a Python module) for Compiz Fusion.

    We've contributed a few patches to Gnash already and I believe one has already made it into the latest release, 0.8.5.


    We're still a small organization but are trying our best to be active and contributing members of the Open Source community. We already have more hours of work than our existing crew can handle.

    So my question is, is anyone interested in picking up a few paid hours of Gnash development time?


    Going forward our main focus will be on performance improvements to the rendering engine (ideally OpenGL), and helping establish a set of "recommended practices" for anyone who wishes to develop content specifically targeting the Gnash player.

    Everything to be released back to the project under the GPL license of course.


    If anyone is interested please feel free to contact me off-list. We're pretty relaxed around how to structure any agreements and are happy to sponsor any work for college credit where appropriate.


Cheers


Steve Castellotti
Eyemagnet Limited
New Zealand
www.eyemagnet.com

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