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Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap c


From: Andrea Palmatè
Subject: Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?
Date: Sun, 17 May 2009 11:47:52 +0200

i'm trying to add this patch to my current AOS4 gui based on the SDL one but seems that _drawbounds.size() is always = 0 since the render function exit always at first if
of course, without this patch the files are played correctly
i'm miss something or you forgot to post some other files?

Andrea

Il giorno 16/mag/09, alle ore 07:32, Wei Cao ha scritto:

Sorry, I don't know how to send the patch to bzr repository.
 
Instead, I make a patch via bzr diff, is that enough? Laugh, this is my first time to use bzr.
 
The hack on agg renderer is not stable now, I think I would spend more time on it before I contribute it.
2009/5/15 strk <address@hidden>
On Wed, May 06, 2009 at 01:55:13AM +0800, Wei Cao wrote:

> I read gnash's source, and added a setInvalidatedRegions call in SDLGui, to
> set invalidated regions in the renderer after movie_root::advance(), before
> movie_root::display(). That helps a lot, but performance is still not
> satisfied.

Would you mind contributing your patch to SDL gui ?

--strk;

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