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Re: [Gnash-dev] SDL sound handler

From: strk
Subject: Re: [Gnash-dev] SDL sound handler
Date: Thu, 11 Jun 2009 17:18:21 +0200

On Thu, Jun 11, 2009 at 05:08:04PM +0200, strk wrote:
> On Thu, Jun 11, 2009 at 04:50:11PM +0200, Andrea Palmatè wrote:
> > so basically i must spawn a thread with its timer that call fetchSamples 
> > every tot ms and play them?
> Yes. Not *necessarely* a thread though.

For an example of non-threaded use see testsuite/MovieTester.cpp
check out ::advance()

The MovieTester is a kind of GUI so I guess the same method
may be used form the AOS gui...


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