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Re: [Gnash-dev] Hardware acceleration support

From: Benjamin Wolsey
Subject: Re: [Gnash-dev] Hardware acceleration support
Date: Tue, 02 Mar 2010 07:52:26 +0100

Am Montag, den 01.03.2010, 19:08 -0700 schrieb Rob Savoye:
> I've been hacking on hardware video decoding support in an experimental
> branch ('hwaccel'), and just added support for Gnash to load the
> renderer at runtime. So that means one can change between Cairo,.
> OpenGL, and AGG when gnash is started.

Good stuff!

> The original idea was to make them dynamically loadable plugins, but for
> now the big render library works.

I'm also not sure it's currently really worth making them really
dynamically loadable (you mean dlopening them, I guess?). The only
advantages I can see is that they'd be switchable during runtime (which
the design currently doesn't allow) and that new renderers could be
added without recompiling.

> (in the branch, that is). I'm also
> considering renaming backend to librender, and in the branch, also
> moving libvaapi under librender.

+1 for librender. Not sure exactly what you mean by moving libvaapi. I
would prefer that libvaapi code is kept together, and separate from
other code, though whether it's under librender or at top level isn't so


Use Gnash, the GNU Flash Player!

Benjamin Wolsey, Software Developer -
C++ and Open-Source Flash blog -


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