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Re: [Gnash-dev] Gnash on the iPhone/iPad

From: Ashley Reid
Subject: Re: [Gnash-dev] Gnash on the iPhone/iPad
Date: Sat, 10 Jul 2010 17:22:25 +0200

Hi Piero,

What tool chain are you using on Linux? Or are you developing on OSS?
I haven't yet managed to get my tool chain working because I was
following I-phone dev tutorial, which only had an outdated port of
cctools. I have now found,
which compiles cctools and other tools directly from the apple
sources, so hopefully that will take me further.



On Saturday, July 10, 2010, Piero B. Contezini
<address@hidden> wrote:
> It does indeed compiles, but does not work, as i'm saying, you need to
> use cairo, and using cairo on both osx and iphoneOS does not render
> any image (tested with a dozen different versions of both
> gnash/cairo).
> I think its the Renderer that is not actually draw to the image surface.
> What I did was build a UIKIT GUI to Gnash, but it does not work in
> anyway, no drawing from gnash.
> Piero
> On Sat, Jul 10, 2010 at 1:26 AM, Rob Savoye <address@hidden> wrote:
>> On 06/29/10 11:13, Piero B. Contezini wrote:
>>> Today i'll publish it on google code so we can do it right.
>>  Why not use AGG instead of Cairo ? Ideally any changes required get
>> submitted as patches to this list or
>>, so we can add
>> them to trunk. Google Code is fine for a development branch, but unless
>> it goes into trunk, these patched versions often get quickly out of sync
>> and become hard to maintain.
>>        - rob -

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