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Re: [Gnash-dev] OpenVG support coming

From: Sandro Santilli
Subject: Re: [Gnash-dev] OpenVG support coming
Date: Tue, 22 Mar 2011 18:48:39 +0100

On Tue, Mar 22, 2011 at 10:44:53AM -0600, Rob Savoye wrote:
> On 03/22/11 10:34, Sandro Santilli wrote:
> > What do you want us to look at then ?
>   Real programmers can read code. :-)

Yeah, but Real Hackers are also very lazy :)

> > Maybe it's more useful if you give an overview of what changes in terms
> > of interfaces, so we can give comments on that.
>   Actually there have been very few interface changes, more moving code
> around and adding piles of new code. The libdevice internal API is new
> in it's entirety. I do plan to add more doxygen documentation as I do
> the merge, and you'll see the commits in the email list.

Great, it feel easier already.

>   The biggest change to existing code was to the Framebuffer GUI. Up til
> now, it's been AGG specific. In the branch it now has support for
> multiple renderers like our other GUIs. So it's now more consistent than
> in the past. I also added GTK glue for OpenVG, so it can be used on the
> desktop as well. So this is also not an interface change, but new
> support code.

Fair enough, and welcome.

>   Also the existing input device code and vaapi code has been moved to
> libdevice from it's previous locations. More long-term, vaapi will be
> refactored so libdevice can support multiple hardware acceleration
> libraries cleaner. I also made the GLES1 renderer compile with the
> existing rendering API so it can eventually work again.

I actually see no GLES renderers in master, and 2 of them in openvg
branch: opengles1, opengles2. Are them in any way related to the
openvg one or completely standalone ?


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