[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gnash-dev] Advances from GameSWF

From: Pete Hobson
Subject: [Gnash-dev] Advances from GameSWF
Date: Mon, 26 Sep 2011 17:06:28 +0100

Hi All,

I recently did a little bit work porting gameSWF to work under a c++ mobile porting framework called marmalade...  - i should point out - im not associated with marmalade SDK in anyway.

I  hope you dont mind me asking a few questions

I've been trying to understand better gnash's relationship with gameswf.  Have you essentially branched completely?

Is there anyplace (other than source :)  ) where i can find how far you have moved from gameswf in terms of supported features.

Is there any millage in your opinion of me attempting to back port the new features into gameswf, or perhaps can the swf rendering components of gnash be used as a library?  

Sorry again for the intrusion onto this dev maillist - please feel free to direct me to a more suitable forum if one exists :)

Thanks for your time


reply via email to

[Prev in Thread] Current Thread [Next in Thread]