[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: GPL traitor !
From: |
JEDIDIAH |
Subject: |
Re: GPL traitor ! |
Date: |
Thu, 7 May 2009 08:18:45 -0500 |
User-agent: |
slrn/0.9.8.1pl1 (Debian) |
On 2009-05-07, Tim Smith <reply_in_group@mouse-potato.com> wrote:
> In article <slrnh04da1.43u.jedi@nomad.mishnet>,
> JEDIDIAH <jedi@nomad.mishnet> wrote:
>> No, the question is whether or not code that is entirely dependent
>> on some other person's work for it's existence is a derivative work. This
>> question doesn't magically go away just because you take the GPL out of
>> the picture.
>
> The question of whether or not a work is "dependent on" someone else's
> work doesn't even arise, because the relationship "dependent on" is not
> a relationship that has any meaning in copyright law.
Stop pretending to be a lawyer. It's a felony in most places.
>
> This is one of the reasons companies making video game consoles have to
> use technological means to prevent unauthorized games from being
> released for their systems, rather than simply suing unauthorized
> produces for copyright violation. After all, the games are dependent on
> the operating system in the game console, so by your logic (and the
> FSF's logic), you have to have permission to release the games.
>
> They initially did try the copyright approach, and fell flat on their
> faces in court, because the games were not derivative works of the game
> console's code. Hence, the companies had to switch to code signing, or
> using patented mechanical interfaces for their cartridges, so they could
> nail unauthorized cartridge makers for patent infringement.
>
>> If you tried to use this sort of rationale to argue that you can
>> freely make Star Trek novels, you would probably get your ass handed
>> to you.
>
> Writing a Star Trek novel would involve copying characters, settings,
> and such from the existing Star Trek works. Hence, it would run into
IOW, it involves "defined interfaces".
The relationship can be very direct, leading to what is essentially
a wholesale clone of someone else's original or it could be something that
bears as much resemblance to the original Star Trek as Forbidden Planet
does.
> copyright problems. (Gee...copying leads to copyright problems...who
> would have expected that?).
>
> Writing source code that can call functions from a library does not
> involve copying the library. There might be some copying of structure
> definitions for the interface, but those are functional elements of the
> library that are not subject to copyright.
>
--
It is not true that Microsoft doesn't innovate.
They brought us the email virus.
In my Atari days, such a notion would have |||
been considered a complete absurdity. / | \
- Re: GPL traitor !, (continued)
- Re: GPL traitor !, Hadron, 2009/05/06
- Re: GPL traitor !, Chris Ahlstrom, 2009/05/06
- Re: GPL traitor !, JEDIDIAH, 2009/05/06
- Re: GPL traitor !, Tim Smith, 2009/05/06
- Re: GPL traitor !, JEDIDIAH, 2009/05/06
- Re: GPL traitor !, Tim Smith, 2009/05/07
- Re: GPL traitor !, Chris Ahlstrom, 2009/05/07
- Re: GPL traitor !, Rjack, 2009/05/07
- Re: GPL traitor !, Peter Köhlmann, 2009/05/07
- Re: GPL traitor !, Rjack, 2009/05/07
- Re: GPL traitor !,
JEDIDIAH <=
- Re: GPL traitor !, Hyman Rosen, 2009/05/07
- Re: GPL traitor !, Tim Smith, 2009/05/07
- Re: GPL traitor !, Hadron, 2009/05/07
- Re: GPL traitor !, Doctor Smith, 2009/05/07
- Re: GPL traitor !, Hadron, 2009/05/07
- Re: GPL traitor !, Hadron, 2009/05/05
- Re: GPL traitor !, Tim Smith, 2009/05/05
- Re: GPL traitor !, Hadron, 2009/05/05
- Re: GPL traitor !, Hyman Rosen, 2009/05/05
- Re: GPL traitor !, Alexander Terekhov, 2009/05/05