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Re: [gnugo-devel] Thinking on opponent's time?


From: Daniel Bump
Subject: Re: [gnugo-devel] Thinking on opponent's time?
Date: Fri, 26 Oct 2001 15:45:01 -0700

> > It seems that GNU Go doesn't "think" on its opponents time.  A very
> > simple approach might really help with GNU Go's responsiveness and
> > NNGS strength.  
> 
> I have suggested this before, and I expect it to be shot down again. But I
> still believe there are moves that will not require that long and serious
> thinking from GNU Go.

What Trevor's suggesting is different from your reflex idea suggestion.

> I have suggested this before, and I expect it to be shot down again. But I
> still believe there are moves that will not require that long and serious
> thinking from GNU Go.
> 
> I have suggested this before, and I expect it to be shot down again. But I
> still believe there are moves that will not require that long and serious
> thinking from GNU Go.
> 
> For example, if GNU Go hanes on the first line in the end game, it expects
> the opponent to block, and then it will connect:
> 
>    . . O X .
>    . . O X .
>    . 1 * 2 .
>    ---------

We could easily make this a feature that could be turned on or off. 
I suppose there could be patterns that would set an automatic 
response. We'd have to think about under what conditions the
reflex expires.

Dan





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