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Re: [gnugo-devel] Jago and GNU Go


From: bump
Subject: Re: [gnugo-devel] Jago and GNU Go
Date: Wed, 12 Jun 2002 10:06:50 -0700

Arend wrote:

> * The game contained some duplicate moves, causing GNU Go to crash when
>   loading the .sgf-file (we already got a similar bug report and should of
>   course fix that). Rene looked at it and it turned out
>   that GNU Go submitted these moves twice via GMP (Jago had sent an OK
>   in between). I have attached a GMP log file generated by jago of a
>   9x9-match where GNU Go also sends a few moves twice, the first time at
>   lines 37/40.  Does anyone more familiar with GMP have an idea where to
>   start looking for the problem?

David wrote:

> It designed for lossy modems, so it is quite reasonable for either end
> to send a message twice if the ack. did not arrive in time.

Maybe the bug is in Jago, that it should ignore the second send of the
move and not be putting these duplicate moves in the game record.

Dan



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