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Re: [gnugo-devel] Dragon safety early in the game
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Re: [gnugo-devel] Dragon safety early in the game |
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Wed, 28 Aug 2002 22:01:05 -0700 |
Arend wrote:
> This does not look reasonable to me. Hence we have to tune the above
> formula or the computation of the effective size. Another thing to note
> that defending E4 here is mostly interesting because J4 isn't alive yet
> (and it has a reasonable .weakness of 0.78). Maybe a strategic defense of
> a weak dragon could automatically trigger a strategic attack of a
> weak hostile neighbour.
This is potentially a powerful idea!
The reason is that if a group had *two* weak neighbors the incentive
to expand it would be greater. In other words, GNU Go would tend to
play splitting attacks.
Splitting attack: If the opponent has two weak groups, you expand
your group between them. To make GNU Go understand this would be
excellent. A famous game with splitting attacks:
http://www.cwi.nl/~aeb/go/games/games/Shusaku/Honinbo.Shusaku-Ota.Yuzo-1853-03-07.sgf
By move 38, white has 3 weak groups. Black plays to keep them
separated and eventually one of them must die.
Dan