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RE: [gnugo-devel] Reward multi-purpose moves ?
From: |
Arend Bayer |
Subject: |
RE: [gnugo-devel] Reward multi-purpose moves ? |
Date: |
Sun, 10 Nov 2002 14:10:09 +0100 (CET) |
Portela Fernand wrote:
> I took a more
> serious look at the connection_value() function, and it seems to me that
> something is indeed missing there : follow-ups. For instance, in case of
> a critical dragon, the failure to connect it to a friendly living one, not
> only costs proportionally to its effective size (if it dies), but it also
> connects all the surrounding opponent dragons together. Shouldn't we take
> this into account ?
You are right, but the same problem goes for OWL_DEFENSE moves. (In fact,
I think connections of a critical dragon to a living dragon should be
upgraded to a OWL_DEFENSE move and be evaluated as such.)
As for connection/cut moves in general, I am at the moment trying out a
scheme similar to the one Inge proposed for strategical defense moves.
Depending on how well things go, I may post about that tomorrow.
Arend