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Re: [gnugo-devel] A way to make GNUGO stronger
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] A way to make GNUGO stronger |
Date: |
Mon, 24 Mar 2003 20:24:28 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
SP Lee wrote:
> I really appreciate the work you have done so far. I have played several
> times with gnugo and found a common problem during the end game, just like
> other computer go software. When GNUGO thinks it is leading, it's actually
> no need to gain more points, but it's essential to secure what it already
> has. So don't let 'dead' opponent stones to become alive. The bigger the
> number of the stones in a group, the more chance this group will become
> alive.
>
> Although I'm a software engineer, I'm not so familiar with this kind of
> program, so do you think the above strategy could be some hint to improve
> the GNUGO's strength?
We are already using that strategy, although the implementation leaves
quite a bit to wish for. If you search for "thrashing dragon" in the
mailing list archive you should find some old discussions of the
subject.
/Gunnar