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Re: [gnugo-devel] benchmarks
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] benchmarks |
Date: |
Thu, 12 Jun 2003 21:01:15 +0200 (CEST) |
Gunnar wrote:
> Inge wrote:
> > Performace optimizations is of course good. But if I have to chose, I
> > would not want to exclude such nice features just because it uses some
> > time. Besides, when analyzing a game, is persistent caching used to
> > its full potential?
>
> Absolutely. The setup is designed to mimic an actual game as closely
> as possible, except that the tested version may want to play different
> moves. The GTP stream for the original game would go something like
(...)
Indeed. I forgot to mention, those file can be found in the regressions
directory of the SPEC branch (cvs co -r SPEC_branch or cvs update -r
SPEC_branch).
They are are games from Edmonton, and from NNGS at various handicap
levels, intended to give a typical overall picture for GNU Go's
performance. Probably we would still need more games to get a reliable
picture.
Arend