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[gnugo-devel] 17 stone game


From: Arend Bayer
Subject: [gnugo-devel] 17 stone game
Date: Fri, 27 Jun 2003 09:08:11 +0200 (CEST)

I tried a 17 stone game with recent CVS, and won by 90 points.

I did this mostly to find out which strategies I would try, and the
non-surprising answer is: Create semeais! As soon as they are complicated
enough that the tactical reading code cannot understand them, gnugo
makes far too many huge mistakes.

I think owl and semeai are _the_ areas for improvement after 3.4.

Arend

Attachment: 17stones.sgf
Description: Text document


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