[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: random seeds (was Re: [gnugo-devel] predictability vs. strength)
From: |
Gunnar Farnebäck |
Subject: |
Re: random seeds (was Re: [gnugo-devel] predictability vs. strength) |
Date: |
Sun, 16 May 2004 00:39:49 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Evan wrote:
> Actually, now that I look at the code in twogtp.pike, I'm quite unclear
> how it gets the new random seed for the new game. It would seem that it
> expects gnugo to decide on a new random seed as a result of either the
> boardsize or clear_board command,
From gtp_clear_board():
/* If this is called with a non-empty board, we assume that a new
* game will be started, for which we want a new random seed.
*/
if (stones_on_board(BLACK | WHITE) > 0)
update_random_seed();
> which twogtp.pike then gets with get_random_seed. However, this
> seems to depend on behavior of GNU Go that is not specified by the
> GTP v2 specification.
The specification doesn't say anything about random seeds at all.
/Gunnar