[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[gnugo-devel] Persistent cache sizes
From: |
Portela Fernando |
Subject: |
[gnugo-devel] Persistent cache sizes |
Date: |
Wed, 2 Jun 2004 12:32:02 +0200 |
Hi,
I don't know if this has already been discussed, my apologies in that case.
I made a couple experiments yesterday night by :
- making GG replay its own color for something like a half-dozen of its
KGS and NNGS games
- varying persistent reading and connection cache sizes
It was late and neglected to take notices, but I obtained the best timing
results (--showtime) with both reading and connection cache sizes increased
to 300, which speeded up the engine by up to 10%. Increasing the sizes
further only gained a few 1/10 secs over a game, so it didn't seem worth
the size overhead.
Comparatively, the regressions then ran a bit slower, but that was to be
expected, as the engine was filling caches with entries that it would in
many cases not use again in that specific context.
Thoughts ?
nando
- [gnugo-devel] Persistent cache sizes,
Portela Fernando <=