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Re: [gnugo-devel] gnugo


From: Gunnar Farnebäck
Subject: Re: [gnugo-devel] gnugo
Date: Fri, 11 Jun 2004 02:42:30 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI)

aquarius wrote:
> > 7 If the engine and the human disagree on the status of living and
> >   dead stones at the end of the game, one of two things will happen:
> >   If the game uses non-Japanese rules and the engine supports the
> >   kgs-genmove_cleanup command, then the engine will recommend that the
> >   human press "undo", after which the engine will get
> >   kgs-genmove_cleanup commands until it passes. If the game uses
> >   Japanese rules or the engine does not support kgs-genmove_cleanup,
> >   then the engine will simply refuse to score the game unless the
> >   human agrees.
> 
> This section seems to be pretty ambiguous about
> the responsibilities of the engine and kgsGtp.

The engine has no say in the matter. If kgsGtp asks it to generate a
move, it does. If kgsGtp asks it to generate a cleanup move, it does.
If kgsGtp asks it what it thinks the score is and which strings are
dead, it answers the question, and so on.

/Gunnar




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