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Re: [gnugo-devel] gnugo
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] gnugo |
Date: |
Fri, 11 Jun 2004 02:42:30 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
aquarius wrote:
> > 7 If the engine and the human disagree on the status of living and
> > dead stones at the end of the game, one of two things will happen:
> > If the game uses non-Japanese rules and the engine supports the
> > kgs-genmove_cleanup command, then the engine will recommend that the
> > human press "undo", after which the engine will get
> > kgs-genmove_cleanup commands until it passes. If the game uses
> > Japanese rules or the engine does not support kgs-genmove_cleanup,
> > then the engine will simply refuse to score the game unless the
> > human agrees.
>
> This section seems to be pretty ambiguous about
> the responsibilities of the engine and kgsGtp.
The engine has no say in the matter. If kgsGtp asks it to generate a
move, it does. If kgsGtp asks it to generate a cleanup move, it does.
If kgsGtp asks it what it thinks the score is and which strings are
dead, it answers the question, and so on.
/Gunnar