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Re: [gnugo-devel] Getting rid of all unnecessary dragon stuff
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] Getting rid of all unnecessary dragon stuff |
Date: |
Wed, 06 Oct 2004 00:04:26 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Jahn wrote:
> The point is that I do not need most of the GnuGo-engine information; in
> particular I don't require any of the dragon code, unless it is necessary
> for scoring.
Yes, the dragon code is necessary for scoring, since that's where life
and death status is determined.
> I got rid of most of that code, but I wonder, whether there
> is more I can throw out without loosing any of the board.c functionality
> (play_move() in particular.
Nothing in board.c depends on the dragon code.
> May be there is some more elegant way to just switch off the
> dragon-prcessing.
You would have to explain in more detail what you're doing in order
for anyone to be able to answer that question.
/Gunnar