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Re: [gnugo-devel] gnugo 3.4 problems
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Re: [gnugo-devel] gnugo 3.4 problems |
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Fri, 19 Nov 2004 04:30:52 -0800 |
> I can give two reasons for not adding an antisuji pattern.
>
> (1) Might be useful as a ko threat.
>
> (2) The send-two-return-one move is a warning of a deeper
> problem which might go unnoiticed if the move is fixed
> by superficial means. Perhaps we would not have seen
> this game if move 118 had been made but not move 120.
To amplify (2), if the owl or semeai code finds such a move
and it is silently overruled when shapes finds an antisuji
move, this is arguably worse than if the move were actually
played, since there is a concealed bug in the owl or semeai
reading.
I added this game to the CVS as regression/games/verybad.sgf.
Dan
- [gnugo-devel] gnugo 3.4 problems, John Zhuang, 2004/11/18
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/18
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/18
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/19
- Re: [gnugo-devel] gnugo 3.4 problems,
bump <=
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/19
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/20
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/20
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/20
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/20
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/21
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/21
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/21
- Re: [gnugo-devel] gnugo 3.4 problems, bump, 2004/11/21
- Re: [gnugo-devel] gnugo 3.4 problems, Gunnar Farnebäck, 2004/11/22