gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] bug?


From: Gunnar Farnebäck
Subject: Re: [gnugo-devel] bug?
Date: Sat, 22 Jan 2005 16:56:48 +0100
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI)

David wrote:
> I've noticed that two instances of GNU Go have to be playing with the 
> same command line parameters or the game fails.

Sounds strange

> For example, I set Sen:te Goban to use its internal 3.4 framework, and 
> add a gtp player which uses 3.6 with the arguments --mode gtp --level 
> 10 --quiet --nofusekidb --nojosekidb.
> 
> It's as though the games are not re-entrant, because they both use the 
> same external game trees (?).

I have no idea what's up with this but there is no such thing as
external game trees. The GNU Go binary is completely standalone with
no external references except a few standard system libraries.
Computations are done entirely in memory.

Can you describe in more detail what goes wrong? In what sense does
the game fail?

/Gunnar




reply via email to

[Prev in Thread] Current Thread [Next in Thread]