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Re: [gnugo-devel] switching to multiple boards
From: |
Paul Pogonyshev |
Subject: |
Re: [gnugo-devel] switching to multiple boards |
Date: |
Wed, 13 Apr 2005 10:01:03 +0300 |
User-agent: |
KMail/1.4.3 |
Gunnar wrote:
> Paul wrote:
> > nando wrote:
> > > If I understand correctly, the goal is to be able to
> > > instantiate multiples engines. What about
> > >
> > > engine_context->board[]
> > >
> > > or more simply
> > >
> > > engine->board[]
> >
> > Sounds very good to me. If no one objects, I'll call the
> > structure `Engine_context' and variables `engine' everywhere.
> > A little longer than `game', but more to the point I think.
>
> I object. In a future multithreaded version one would probably want to
> use multiple boards within a single engine instance, e.g. to make
> parallell tactical reading. Then this naming wouldn't make much sense.
OK, what names do you propose?
Paul
- [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/09
- RE: [gnugo-devel] switching to multiple boards, Portela Fernando, 2005/04/11
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/11
- Re: [gnugo-devel] switching to multiple boards, Trevor Morris, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, bump, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Evan Daniel, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Gunnar Farnebäck, 2005/04/16