Todd Sprang wrote:
if you examine this game, by the typical rules i've seen everywhere
else, the score would be black 23:white 21 (one black stone captured
during play). the 4 black stones in the white territory are considered
dead as they stand and are added to white's territory score of 16.
Yes, black wins by 2.
instead, gnugo scores the game 23:2 since only one white territory is
entirely surrounded by white. it really should figure that white's
effectively captured the black stones on its side.
GNU Go has no difficulty scoring this correctly, e.g.:
Sulitelma 411% gnugo -l scoring.sgf --score finish
49 white (O) move PASS
50 black (X) move PASS
Black wins by 2.0 points
In fact I'm rather curious under what circumstances it could fail.
(;GM[1]FF[4]AP[glGo:1.3.1]ST[1]SZ[9]KM[0.0]
PW[Human]PB[Igo for windows]
Uh, isn't "Igo for windows" the 9x9 free download version of Many
Faces? Assuming that this is just a mistake, could it be that glGo is
scoring the game without consulting GNU Go (and maybe is expecting the
user to mark dead stones)?
/Gunnar
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