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Re: [gnugo-devel] First Monte Carlo code ready for inclusion


From: Jens Yllman
Subject: Re: [gnugo-devel] First Monte Carlo code ready for inclusion
Date: Mon, 10 Dec 2007 10:53:32 +0100 (CET)
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If MC is implemented around GNU Go I thing that speed is more important then
the quality of the moves. That way low level is maybe better then high level.
MC is very dependent on speed.

Jens

>
>>> I've posted a new patch at http://trac.gnugo.org/gnugo/ticket/150 which
>>> contains a first version of my Monte Carlo code which should be in
>>> good enough shape to be added to CVS. It doesn't represent the full
>>> strength
>>> of the MonteGNU account on CGOS 9x9 but should at least suffice for a
>>> 2000 rating there.
>>>
>>> To turn it on, use the option "--monte-carlo". To set the number of
>>> Monte Carlo simulations per move, use the option "--mc-games-per-level".
>>> That number (default 8000) is multiplied by the current level to give
>>> the actual number of simulations per move.
>>>
>>> Notice, however, that the --monte-carlo option will set the maximum
>>> allowed boardsize to 9x9. This is intentional because the code simply
>>> doesn't scale to larger boards. Of course anybody who is competent
>>> enough to modify the source code can change this, but I think that's
>>> a fair barrier.
>>>
>>> Please try it out.
>>
>> Now in CVS.
> I've put the CVS version on CGOS this weekend. (GnuCvs-1-MC and
> GnuCvs-10-MC)
> The strange thing about this is that it plays better in level 1 than in
> level 10.
>
> Ben
>
>
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