[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gnumed-devel] GUI active encounter panel

From: Busser, Jim
Subject: [Gnumed-devel] GUI active encounter panel
Date: Wed, 28 Jan 2015 16:22:03 +0000

The active encounter panel includes two buttons,

N - create new encounter

L - list encounters

and something about the relative positions within this panel has, to me, been feeling 'not quite right'.

Prior encounters, which is what one can examine by way of "list encounters", took place chronically earlier than the current encounter, while if one would decide to create a new encounter, the new one would come after the existing ones.

So -- although it is subtle -- it would seem to me more orthodox, with respect to the buttons, to either

- move the L button to the left edge of the panel, or

- if it is preferred to keep the buttons together, reverse their sequence ( --->  L   N  ) and slide them both to the left edge of the panel

Do either of the above sound reasonable? Maybe it’s just me, hope it's not too nit-picky.

-- Jim

reply via email to

[Prev in Thread] Current Thread [Next in Thread]