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Re: multi-lingual guile: language strictness

From: William ML Leslie
Subject: Re: multi-lingual guile: language strictness
Date: Sat, 14 Jul 2018 23:49:28 +1000

On 14 July 2018 at 12:53, Matt Wette <address@hidden> wrote:
> Hi All,
> I posed a question on #guile IRC last weekend asking for use cases for
> making Guile
> multi-lingual.  The use case that came up was the desire to use Guile as an
> extension
> that supports multiple languages for users.  To that end, I wonder how
> important it is
> to make these extension languages meet published language conventions or
> standards.
> I believe to do so is too difficult: the Guile community does not have the
> volunteer
> workforce people to achieve this.  I think it would be more practical to
> look for
> reasonable approximations.  If this is the direction to go, then should
> Guile name
> these extension languages according to what they attempt to mimic (e.g.,
> javascript),
> or rather rename to something that has a similar sounding name (e.g.,
> guavascript), or,
> as another option, rename with an extension monicker (e.g., javascriptx)?

+1 on distinguishing non-conformant implementations, makes life easier
when Guile later supports (whether inbuilt or not) a conforming
implementation of that language.

I guess javascript is the exception to that rule, because Guile's
javascript is probably the closest thing to a conforming ES4
implementation out there.

I like the idea of a consistent suffix or prefix for nonconformant
implementations, even in the guildhall.

William Leslie

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