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guile usage in prototype 3d engine

From: Anton N. Mescheryakov
Subject: guile usage in prototype 3d engine
Date: Mon, 11 Nov 2002 14:26:29 +0300
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.2b) Gecko/20021016

Dear schemers,
One may say I'am bizzare, but I try to make 3D engine embedded into Guile system. Such kind of program needs high degree of modularity, extensibility and wise configuration, while modern HW T&L cards can deliver vast FPS despite CPU's ugly mess (like scripting engine in main loop:). So I would be pleased to read some success/horror stories concerning similar guile projects etc. Another thing: is it OK to use u-vectors as 3D/4D coordinates, or I need to introduce special smobs, or simply use lists? Many aspects of guile are, er, not especialy well documented, including array access.

With best regards,

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