|
From: | David Thompson |
Subject: | Re: Guile Game Library |
Date: | Wed, 29 May 2013 06:52:29 -0400 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20130514 Thunderbird/17.0.6 |
On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote:
Sure, the first problem that prevented me from building was that guile-sdl depends on something called "snuggle" that there isn't much information about. Someone on #guile then said that guile-sdl was pretty unstable so I lost interest in building.() David Thompson <address@hidden> () Tue, 28 May 2013 20:45:37 -0400 Guile-SDL has some issues of its own [...] Please, could you describe these issues (in some detail)?
I can try again. :)SDL alone doesn't meet my requirements since all of SDL's handy drawing functions use a software renderer.
Figl has a GLUT binding that will take care of windowing and keyboard/mouse input, further minimizing the usefulness of SDL.
[Prev in Thread] | Current Thread | [Next in Thread] |