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Re: Guile Game Library

From: David Thompson
Subject: Re: Guile Game Library
Date: Wed, 29 May 2013 06:52:29 -0400
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20130514 Thunderbird/17.0.6

On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote:
() David Thompson <address@hidden>
() Tue, 28 May 2013 20:45:37 -0400

    Guile-SDL has some issues of its own [...]

Please, could you describe these issues (in some detail)?

Sure, the first problem that prevented me from building was that guile-sdl depends on something called "snuggle" that there isn't much information about. Someone on #guile then said that guile-sdl was pretty unstable so I lost interest in building.
I can try again. :)

SDL alone doesn't meet my requirements since all of SDL's handy drawing functions use a software renderer.

Figl has a GLUT binding that will take care of windowing and keyboard/mouse input, further minimizing the usefulness of SDL.

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