|Subject:||Re: Guile Game Library|
|Date:||Wed, 29 May 2013 07:15:51 -0400|
|User-agent:||Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20130514 Thunderbird/17.0.6|
I do really like that SLAYER can operate with software rendering OR OpenGL rendering. That is quite the nice feature.
Perhaps I should explain my position more. My focus is on 2D game development (but that's not to say that I want a library that is limited to only 2D), which means I want a library with features like sprites, sprite batching, tiling, animation, a 2D scene graph, event scripting, etc.
A combination of Guile-SDL and Figl could fit the bill for the base to build off of.
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