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Interactive programming with Event Loop?


From: Christopher Howard
Subject: Interactive programming with Event Loop?
Date: Fri, 29 Sep 2017 21:23:39 -0800

Hi, I want to code a game using theChickadee framework, but I want to
do it in an interactive programming environment, where I can evaluate
things in the REPL while the Chickadee kernel is running, rather than
needing to restart the kernel after each modification. The Chickadee
kernel runs update hooks every so many milliseconds, so I think I just
need to figure out a way to communicate code to an update hook, that it
could execute. What would be the simplest and/or most sensible way to
do this? (Threads? IPC? Communicate to a network port?)

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