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02/05: gnu: godot: Remove obsolete workaround for aarch64.


From: guix-commits
Subject: 02/05: gnu: godot: Remove obsolete workaround for aarch64.
Date: Mon, 18 May 2020 12:25:57 -0400 (EDT)

ngz pushed a commit to branch master
in repository guix.

commit 6028541e61870e12da2db3e29924feb1c4298892
Author: Timotej Lazar <address@hidden>
AuthorDate: Sun May 17 17:55:17 2020 +0200

    gnu: godot: Remove obsolete workaround for aarch64.
    
    * gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
    from scons-flags as Godot now builds and runs without it on aarch64.
    
    Signed-off-by: Nicolas Goaziou <address@hidden>
---
 gnu/packages/game-development.scm | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/gnu/packages/game-development.scm 
b/gnu/packages/game-development.scm
index dfa55b1..d84b3fb 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1586,10 +1586,6 @@ games.")
     (arguments
      `(#:scons ,scons-python2
        #:scons-flags (list "platform=x11" "target=release_debug"
-                           ,@(if (string-prefix? "aarch64" (or 
(%current-target-system)
-                                                               
(%current-system)))
-                               `("CCFLAGS=-DNO_THREADS")
-                               '())
                            ;; Avoid using many of the bundled libs.
                            ;; Note: These options can be found in the 
SConstruct file.
                            "builtin_bullet=no"



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