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bug#25908: [PATCH, WIP] Add godot.
From: |
Ludovic Courtès |
Subject: |
bug#25908: [PATCH, WIP] Add godot. |
Date: |
Tue, 14 Mar 2017 10:28:13 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.1 (gnu/linux) |
Hi Chris!
Christopher Allan Webber <address@hidden> skribis:
> This is still WIP, and unfortunately it doesn't work. Here's the error
> I got:
>
> from ./drivers/pulseaudio/audio_driver_pulseaudio.h:36,
> from platform/x11/os_x11.h:46,
> from platform/x11/godot_x11.cpp:30:
>
> /gnu/store/iwgi9001dmmihrjg4rqhd6pa6788prjw-glibc-2.24/include/bits/local_lim.h:38:26:
> fatal error: linux/limits.h: No such file or directory
> #include <linux/limits.h>
This is because, by default, SCons unsets environment variables (!), in
this case C_INCLUDE_PATH.
However:
> + ;; By design, SCons does not, by default, propagate
> + ;; environment variables to subprocesses. See:
> + ;;
> <http://comments.gmane.org/gmane.linux.distributions.nixos/4969>
> + ;; Here, we modify the SConstruct file to arrange for
> + ;; environment variables to be propagated.
> + (substitute* "SConstruct"
> + (("env = Environment\\(\\)")
> + "env = Environment(ENV=os.environ)")
this should definitely take care of that.
Could it be that the regexp doesn’t match or something?
HTH!
Ludo’.
- bug#25908: [PATCH, WIP] Add godot.,
Ludovic Courtès <=