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[bug#56852] [PATCH] gnu: Add exult.
From: |
Tobias Geerinckx-Rice |
Subject: |
[bug#56852] [PATCH] gnu: Add exult. |
Date: |
Fri, 12 Aug 2022 21:46:40 +0200 |
Hi!
I managed to miss this when replying to your previous mail.
( 写道:
I just thought of some more possible improvements:
On Sun Jul 31, 2022 at 11:46 AM BST, Tobias Geerinckx-Rice via
Guix-patches via wrote:
+ "--enable-exult-studio"
Couldn't this go in a new `exult:studio` output?
I tried, but splitting out a Studio that doesn't randomly crash
during normal usage proved too hard for me. It's dangerously easy
to split out one that appears to run fine at first glance.
I wouldn't call Exult frustrating in that department, but some
file name assumptions aren't as trivial to patch or even find as
one would hope. Apparently.
+ "--enable-compiler"
I'm not sure what this compiler is, but if it's a separate
program I guess it could
use `exult:compiler`.
With its grand total size of 2.7 MiB (out of a 915-MiB closure),
I'd rather not.
+ "--enable-gimp-plugin"
And this could go in `exult:gimp`.
Ack.
+ (substitute* "gamemgr/modmgr.cc"
+ ;; EXULT_DATADIR is in the store where
it's rather hard for
+ ;; users to put game assets. Use a more
writable home by
+ ;; default, which users can override in
their ~/.exult.cfg.
+ (("<GAMEHOME>")
+ (string-append
"<HOME>/.local/share/exult"))
+ ;; …however, this causes a regression:
the mods which we'll
+ ;; install to EXULT_DATADIR are no longer
found. So: don't
+ ;; look for mods alongside the assets by
default. This too
+ ;; can be overridden in users'
~/.exult.cfg.
+ (("game_path( \\+ \"/mods\")" _ +suffix)
+ (string-append
"get_system_path(\"<GAMEHOME>/\") + "
+ "cfgname" +suffix))))))))
Perhaps we could patch in a GUIX_EXULT_PATH env var so we can
add a search path for
packaging mods.
That's a lot of original code to add in a patch… and the current
codez all assume file names, not paths.
I'll think about it.
Thanks,
T G-R
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