[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: latest version of numpy?
From: |
Alexis Simon |
Subject: |
Re: latest version of numpy? |
Date: |
Mon, 25 Nov 2024 19:14:04 +0100 |
User-agent: |
Mozilla Thunderbird |
Thanks
From a very naive try to compile 2.1.3, here is the first error that I'm stuck at and that I have
no idea how to work around:
------
[53/578] Compiling C++ object
numpy/_core/libnpymath.a.p/src_npymath_halffloat.cpp.o
FAILED: numpy/_core/libnpymath.a.p/src_npymath_halffloat.cpp.o
c++ -Inumpy/_core/libnpymath.a.p -Inumpy/_core -I../numpy/_core -Inumpy/_core/include
-I../numpy/_core/include -I../numpy/_core/src/npymath -I../numpy/_core/src/common
-I/gnu/store/jjcka1g6sk2cvwx8nm4fdwpdq3vll0v0-python-3.10.7/include/python3.10
-I/tmp/guix-build-python-numpy-2-2.1.3.drv-0/numpy-2.1.3/.mesonpy-n87i3_af/meson_cpu
-fvisibility=hidden -fdiagnostics-color=always -DNDEBUG -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch
-std=c++17 -O3 -msse -msse2 -msse3 -DNPY_HAVE_SSE2 -DNPY_HAVE_SSE -DNPY_HAVE_SSE3 -fPIC -MD -MQ
numpy/_core/libnpymath.a.p/src_npymath_halffloat.cpp.o -MF
numpy/_core/libnpymath.a.p/src_npymath_halffloat.cpp.o.d -o
numpy/_core/libnpymath.a.p/src_npymath_halffloat.cpp.o -c ../numpy/_core/src/npymath/halffloat.cpp
In file included from ../numpy/_core/src/common/float_status.hpp:6,
from ../numpy/_core/src/common/half_private.hpp:5,
from ../numpy/_core/src/common/half.hpp:7,
from ../numpy/_core/src/common/common.hpp:10,
from ../numpy/_core/src/npymath/halffloat.cpp:12:
/gnu/store/piai5ba5fx901hr7pwnz2b9vysrrjmlh-gfortran-11.4.0/include/c++/fenv.h:58:11: error:
‘fenv_t’ has not been declared in ‘::’
58 | using ::fenv_t;
| ^~~~~~
-------
Alexis
On 25/11/2024 12:29, Ludovic Courtès wrote:
Hi,
Alexis Simon via Guix-Science <guix-science@gnu.org> skribis:
Is anyone aware of any effort towards building numpy 2.1.0 (and
probably related packages such as numba)?
I don’t know but I agree it’d be nice.
Cc’ing members of the Python and Science teams (as returned by
./etc/teams.scm) since they’re probably the best contact points for
this.
Thanks,
Ludo’.